<?xml version="1.0" encoding="UTF-8"?>        <rss version="2.0"
             xmlns:atom="http://www.w3.org/2005/Atom"
             xmlns:dc="http://purl.org/dc/elements/1.1/"
             xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
             xmlns:admin="http://webns.net/mvcb/"
             xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
             xmlns:content="http://purl.org/rss/1.0/modules/content/">
        <channel>
            <title>
									Creating with MIDI - MIDI.org Forum				            </title>
            <link>https://staging.midi.org/community/creating-with-midi</link>
            <description>MIDI.org Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Tue, 21 Apr 2026 19:32:09 +0000</lastBuildDate>
            <generator>wpForo</generator>
            <ttl>60</ttl>
							                    <item>
                        <title>Claude plays MIDI</title>
                        <link>https://staging.midi.org/community/creating-with-midi/claude-plays-midi</link>
                        <pubDate>Wed, 08 Apr 2026 21:27:04 +0000</pubDate>
                        <description><![CDATA[I have recently discovered a very cool project (not mine). Please check it out!YouTube:https://github.com/mikeborozdin/vibe-composer-midi-mcp]]></description>
                        <content:encoded><![CDATA[<p>I have recently discovered a very cool project (not mine). Please check it out!<br />YouTube: https://www.youtube.com/watch?v=8Sbbf874YWQ<br />GitHub: https://github.com/mikeborozdin/vibe-composer-midi-mcp</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Sema</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/claude-plays-midi</guid>
                    </item>
				                    <item>
                        <title>Question about simultaneous identical event types</title>
                        <link>https://staging.midi.org/community/creating-with-midi/question-about-simultaneous-identical-cc-event-types</link>
                        <pubDate>Tue, 07 Apr 2026 16:30:33 +0000</pubDate>
                        <description><![CDATA[Let&#039;s say I have a MIDI file, and it plays multiple notes on the same channel at the same time, same tick for note on.  I also apply a pitch bend to each.
So commands might look like
Bend ...]]></description>
                        <content:encoded><![CDATA[<p>Let's say I have a MIDI file, and it plays multiple notes on the same channel at the same time, same tick for note on.  I also apply a pitch bend to each.</p>
<p>So commands might look like</p>
<p>Bend 250</p>
<p>Note On A</p>
<p>Bend 0</p>
<p>Note On B</p>
<p>Since both bend commands occur on the same tick, will both bends be applied correctly, or will both notes get Bend 250, or will both get Bend 0?</p>
<p>I can't seem to find anything in the specs that specifically mention it.  I was under the assumption that only the last bend would be used, since I have been working with files that typically are single-note-at-a-time.  However,  now that I am looking at some multi-note files, I am wondering if I was mistaken.  If both bends DO apply, then I will need to modify my duplicate-command pruning function to be more selective.</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/question-about-simultaneous-identical-cc-event-types</guid>
                    </item>
				                    <item>
                        <title>Running status observation plus other updates in my editor</title>
                        <link>https://staging.midi.org/community/creating-with-midi/running-status-observation-plus-other-updates-in-my-editor</link>
                        <pubDate>Sun, 05 Apr 2026 23:04:16 +0000</pubDate>
                        <description><![CDATA[I am re-writing the core of my midi editor, MID-MIS.  The old code was a cobbled-together mess of stuff that I built as I learned about how the internals of a MIDI file work, and then learne...]]></description>
                        <content:encoded><![CDATA[<p>I am re-writing the core of my midi editor, MID-MIS.  The old code was a cobbled-together mess of stuff that I built as I learned about how the internals of a MIDI file work, and then learned about additional features I wanted my editor to be able to handle.</p>
<p>That made it much harder than it should be to update things in the editor and keep track of other things like file location indexes and such.  I finally got fed up enough with it a few months ago to re-write the core from scratch.  The new code is so much more efficient, organized, and flexible.</p>
<p>As I'm running all of my old test files through the new editor, I'm occasionally finding things that either weren't a problem in my old code, or were and I couldn't fix, or were things that I never realized were a problem.</p>
<p>The most recent that I just discovered is that, unbeknownst to me, running status is NOT ended if you hit a META event.  It just picks right back up after the META event!  Took me a bit to figure out what was happening, as I have always assumed that META events could not be running (they can't) and as such, the running status flag should be disabled.  So I disabled it and always wrote the command byte for the next event.  But a test file I have has only a single Note-On command in the whole file and all the rest are running status, with META text events between groups of notes.  My saved copy of this file should have been near-identical, except now it had a bunch of Note-Ons that weren't present in the original.  Now that I've realized how running status ACTUALLY behaves around META events, I am able to reproduce an exact copy of the test file after loading, parsing, sorting events, and then rebuilding at the end.</p>
<p>Just thought it was interesting and a good bit of information to know for those who are working on their own software.</p>
<p>The new version of my editor will be posted on my Google Drive when it is "ready", and then I can finally finish up the next soundtrack-in-progress for the SNES MIDI Remaster Project.  If you are more interested about the inner workings of the editor, you can check some of my older posts on this forum as well as posts over on the Gamemaker forums.</p>
<p>https://forum.gamemaker.io/index.php</p>
<p>More to come.</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/running-status-observation-plus-other-updates-in-my-editor</guid>
                    </item>
				                    <item>
                        <title>Understanding Roland GS drum parts</title>
                        <link>https://staging.midi.org/community/creating-with-midi/understanding-roland-gs-drum-parts</link>
                        <pubDate>Mon, 23 Mar 2026 02:21:17 +0000</pubDate>
                        <description><![CDATA[How do I interpret this?  From the Roland SC-55, SC-88Pro, and SC-8850 manuals, some form of this chart is present.
n is the &quot;block&quot; number, which translates to
0 = CH 10
1 = CH 1
...
9...]]></description>
                        <content:encoded><![CDATA[<p>How do I interpret this?  From the Roland SC-55, SC-88Pro, and SC-8850 manuals, some form of this chart is present.</p>
<p>n is the "block" number, which translates to</p>
<p>0 = CH 10</p>
<p>1 = CH 1</p>
<p>...</p>
<p>9 = CH 9</p>
<p>A = CH 11</p>
<p>...</p>
<p>F = CH 16</p>
<p>&nbsp;</p>
<p>It shows</p>
<p>00 at n!=0</p>
<p>01 at n=0</p>
<p>Does this mean that channel 10 (n=0) CAN NOT be assigned as a non-percussion part?  I am testing a file with the SYSEX command to set CH 10 to non-percussion, but my software is still playing it as percussion.</p>
<div id="wpfa-0" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//midi.org/wp-content/uploads/wpforo/default_attachments/1774232477-sc55.jpg" target="_blank" title="sc55.JPG"><i class="fas fa-paperclip"></i>&nbsp;sc55.JPG</a></div>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/understanding-roland-gs-drum-parts</guid>
                    </item>
				                    <item>
                        <title>Player Piano Prep Script mod question for bavi</title>
                        <link>https://staging.midi.org/community/creating-with-midi/player-piano-prep-script-mod-question-for-bavi</link>
                        <pubDate>Mon, 12 Jan 2026 18:59:48 +0000</pubDate>
                        <description><![CDATA[I need to shorten all notes in a bunch of MIDI files by a little bit if they are &quot;touching&quot;.
I&#039;ve posted this over on the Cakewalk Sonar forums, as sadly this forum has shriveled up :/
I f...]]></description>
                        <content:encoded><![CDATA[<p>I need to shorten all notes in a bunch of MIDI files by a little bit if they are "touching".</p>
<p>I've posted this over on the Cakewalk Sonar forums, as sadly this forum has shriveled up :/</p>
<p>https://discuss.cakewalk.com/topic/92637-need-to-shorten-all-touching-midi-notes/</p>
<p>I found the Player Piano Prep script written for Sekaiju, and I think with proper modification it can accomplish the task?</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/player-piano-prep-script-mod-question-for-bavi</guid>
                    </item>
				                    <item>
                        <title>SNES MIDI Remaster Project (New Release December 19 2025)</title>
                        <link>https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-new-release-december-19-2025</link>
                        <pubDate>Fri, 19 Dec 2025 21:09:51 +0000</pubDate>
                        <description><![CDATA[The SNES MIDI Remaster Project has been updated with my next release, bringing the total number of remasters currently up to 13.
 
New Release - December 19 2025
Battletoads in Battlemani...]]></description>
                        <content:encoded><![CDATA[<p>The SNES MIDI Remaster Project has been updated with my next release, bringing the total number of remasters currently up to 13.</p>
<p><strong> </strong></p>
<p><strong>New Release - December 19 2025</strong></p>
<p><strong>Battletoads in Battlemaniacs </strong> <a href="https://youtu.be/lLnt43QQxcQ">https://youtu.be/lLnt43QQxcQ</a></p>
<p>&nbsp;</p>
<p>Once again, what theoretically could have been very easy… was not.</p>
<p>This soundtrack uses every channel for every instrument, rotating generally one note at a time.  The next note for any instrument then typically plays on the next open channel.  This caused issues when I started editing things like pitch bend, expression, and volume, which would then erroneously carry over to the following instrument’s notes.  The same is true of all percussion as well. </p>
<p>Since the original music files only use 8 channels total, I was able to split them in to 8 instrumental channels and 8 percussion channels in the final MIDI files.  Yet each of these channels still has to play all of the instruments or percussions.</p>
<p>I had to add in even more functionality to MIDI-MIS to compensate by inserting extra pitch bend, expression, and volume commands.  They were added wherever a note existed that didn’t already explicitly have them, when it immediately following a note of a different instrument.  The command thinning functionality added for my previous soundtrack definitely helped out this time around as well.</p>
<p>I also needed to custom edit a heavy guitar soundfont, as this soundtrack has a very specific sound I was not able to replicate using any of the soundfonts already in my collection.</p>
<p>The full <strong>SNES MIDI Remaster Project playlist</strong> can be found here:<br /><a href="https://www.youtube.com/playlist?list=PLzNFPVjo8upworyQq0DXDTiCZzPP29Frw">https://www.youtube.com/playlist?list=PLzNFPVjo8upworyQq0DXDTiCZzPP29Frw</a></p>
<p>&nbsp;</p>
<p>The most recent WIP version of my editor MIDI-MIS can be found here:</p>
<p><a href="https://drive.google.com/drive/folders/114K2TuMGXu7w_vX-iBWI0Kf9RCb9wi6K?usp=drive_link">https://drive.google.com/drive/folders/114K2TuMGXu7w_vX-iBWI0Kf9RCb9wi6K?usp=drive_link </a></p>
<p>&nbsp;</p>
<p>Soundtracks currently remastered:</p>
<p><strong>Axelay</strong> (re-release)  <a href="https://youtu.be/YJC4pmL1hGU">https://youtu.be/YJC4pmL1hGU </a></p>
<p><strong>Battletoads and Double Dragon: The Ultimate Team </strong> <a href="https://youtu.be/bt8FIzJuIu8">https://youtu.be/bt8FIzJuIu8 </a></p>
<p><strong>Battletoads in Battlemaniacs </strong> <a href="https://youtu.be/lLnt43QQxcQ">https://youtu.be/lLnt43QQxcQ</a></p>
<p><strong>Gradius III</strong>  <a href="https://youtu.be/Yi8EgmJ8UsM">https://youtu.be/XXcfmE7TOho </a></p>
<p><strong>Legend of Zelda: A Link to the Past </strong> <a href="https://youtu.be/IknXcaQYxaY">https://youtu.be/IknXcaQYxaY </a></p>
<p><strong>Prince Of Persia </strong> <a href="https://youtu.be/cFp1Dos_ltM">https://youtu.be/cFp1Dos_ltM </a></p>
<p><strong>Super Castlevania IV</strong>  <a href="https://youtu.be/r0-P66UJDzY">https://youtu.be/r0-P66UJDzY </a></p>
<p><strong>Super Castlevania IV (Prototype)</strong>  <a href="https://youtu.be/PPQJMg3UVng">https://youtu.be/PPQJMg3UVng </a></p>
<p><strong>Super Double Dragon</strong>  <a href="https://youtu.be/6ICJpRNXzaM">https://youtu.be/6ICJpRNXzaM </a></p>
<p><strong>Super R-Type</strong>  <a href="https://youtu.be/3ApAJHJDjc4">https://youtu.be/3ApAJHJDjc4 </a></p>
<p><strong>Super Tetris 2 + Bombliss  </strong><a href="https://youtu.be/XXcfmE7TOho"> https://youtu.be/XXcfmE7TOho </a></p>
<p><strong>Super Tetris 3  </strong><a href="https://youtu.be/I_UBQWP0OGI">https://youtu.be/gM_1ZuOsjlU </a></p>
<p><strong>Super Valis IV  </strong><a href="https://youtu.be/I_UBQWP0OGI">https://youtu.be/I_UBQWP0OGI </a></p>
<p>&nbsp;</p>
<p><strong>Making of SMRP</strong> <a href="https://youtu.be/DKRim0JcXVg">https://youtu.be/DKRim0JcXVg </a></p>
<p>&nbsp;</p>
<p>More info about the project/documentation can be found at<br /><a href="https://drive.google.com/drive/folders/1op35g2ALiWenpXUNndyuHikq6ZlfmQuG?usp=drive_link">https://drive.google.com/drive/folders/1op35g2ALiWenpXUNndyuHikq6ZlfmQuG?usp=drive_link </a><br />with additional per-soundtrack info located in the video descriptions.</p>
<p>&nbsp;</p>
<p>Previous SMRP release posts:</p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-update-july-7-2025">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-update-july-7-2025</a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-january-22-2025">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-january-22-2025</a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-november-25-2024">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-november-25-2024 </a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-5-2024">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-5-2024 </a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-may-3-2024">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-may-3-2024 </a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-nov-2023-update">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-nov-2023-update </a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-31-2023">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-31-2023 </a></p>
<p><a href="https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-march-9-2024-update">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-march-9-2024-update </a></p>
<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/snes-midi-remaster-project-new-release-december-19-2025</guid>
                    </item>
				                    <item>
                        <title>Help with Midi universe</title>
                        <link>https://staging.midi.org/community/creating-with-midi/help-with-midi-universe</link>
                        <pubDate>Sat, 13 Dec 2025 12:24:47 +0000</pubDate>
                        <description><![CDATA[Hi folks
Basically, I want to connect all my devices to Midi and Im using the Widi products for that (wireless midi).
My devices are:
iPad, B-beat X, Wolfmix MK2 and Airturn BT500 S6 peda...]]></description>
                        <content:encoded><![CDATA[<p>Hi folks</p>
<p>Basically, I want to connect all my devices to Midi and Im using the Widi products for that (wireless midi).</p>
<p>My devices are:</p>
<p>iPad, B-beat X, Wolfmix MK2 and Airturn BT500 S6 pedal.</p>
<p>Currently Im connecting the B-beat and Wolfmix in a group in a closed Widi universe, meaning that the B-beat and Wolfmix are not connected to my iPad. Im currently using the B-beat as the main Midi centre, going Midi in and Midi out and uses my iPad to control the B-beat through a hotspot on the B-beat.</p>
<p>I have midi-tracks on the B-beat to automatically switch my presets on Wolfmix accordingly to the backtracks playing.</p>
<p>Here comes my question: Can I somehow connect the Airturn BT500 to the B-beat through BT midi and simultaneously control the Wolfmix, so I manually can use the Blinder, Smoke etc on the Wolfmix, while the backtrack form B-beat still runs and sends midi commands to Wolfmix from the midi track?</p>
<p>I have downloaded the Midimittr app, but Im very new to this app and hope to be able to control my whole midi universe from the B-beat with my Airturn connected simultaneously.</p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Kenneth Due</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/help-with-midi-universe</guid>
                    </item>
				                    <item>
                        <title>Why are these fades garbled?</title>
                        <link>https://staging.midi.org/community/creating-with-midi/why-are-these-fades-garbled</link>
                        <pubDate>Sat, 06 Dec 2025 22:56:15 +0000</pubDate>
                        <description><![CDATA[Three of my song fades are garbling for some reason, and I am trying to figure out why.
If you listen to the last 10 seconds of each, the volumes are all over the place instead of a nice fa...]]></description>
                        <content:encoded><![CDATA[<p>Three of my song fades are garbling for some reason, and I am trying to figure out why.</p>
<p>If you listen to the last 10 seconds of each, the volumes are all over the place instead of a nice fade out (volume meaning audible, faded using expression, CC #11).</p>
<p>For this soundtrack, there are 13 songs total.  The other 10 songs fade out fine.</p>
<p>I've checked the event view in Sekaiju and there are no stray expression values that are above the "fade" line, and everything looks okay at first glance.  I thought maybe it was being affected by CC #43 (fine tuning for expression) but the other tracks all have "level" CC #43 during the fadeout with no issues.</p>
<p>I load the file in Cakewalk (well, Sonar now :/) and apply the fade using a CAL script after I cut the file to length.  Usually it works fine, but for some reason, not with these particular files.</p>
<p>One caveat, that is very difficult for me to check, is that there are 8 channels of percussion, and each of the 3 percussion instruments play on all 8 of the channels, alternating.  Same with melodic instruments, 8 channels with every instrument playing across all 8 channels, alternating.  So perhaps the different tracks' values are interfering with one another?  And if they are, how can I compensate?</p>
<div id="wpfa-0" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//midi.org/wp-content/uploads/wpforo/default_attachments/1765061775-BTBM.zip" target="_blank" title="BTBM.zip"><i class="fas fa-paperclip"></i>&nbsp;BTBM.zip</a></div>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/why-are-these-fades-garbled</guid>
                    </item>
				                    <item>
                        <title>How Independent Media Platforms Can Use MIDI Tools for Creative Content</title>
                        <link>https://staging.midi.org/community/creating-with-midi/how-independent-media-platforms-can-use-midi-tools-for-creative-content</link>
                        <pubDate>Tue, 23 Sep 2025 06:04:04 +0000</pubDate>
                        <description><![CDATA[Hello MIDI community,I run a small independent digital news platform called The Bharat Post and I’ve been thinking about how to blend music tech with journalism to create more engaging conte...]]></description>
                        <content:encoded><![CDATA[<p><span>Hello MIDI community,</span><br /><br /><span>I run a small independent digital news platform called The Bharat Post and I’ve been thinking about how to blend music tech with journalism to create more engaging content. Specifically, I'm curious how MIDI tools like controllers, live performance gear, or light-show integrations—can be used in news storytelling and media production.</span><br /><br /><span>Here are a few questions I’d love your input on:</span><br /><br /><span>What MIDI hardware/software setups are effective for incorporating music or sound effects into live video segments or podcast intros?</span><br /><span>Have people used Web MIDI or Bluetooth MIDI in browser-based news stories or interactive websites?</span><br /><span>How do you manage latency, reliability, and portability when using MIDI gear outside of studio environments?</span><br /><span>Are there inexpensive or creative MIDI lighting or show control tricks that can enhance virtual events or online storytelling?</span><br /><span>Would love to learn from folks who’ve experimented with this. Thanks in advance—excited to see what ideas come up!</span></p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>The Bharat Post</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/how-independent-media-platforms-can-use-midi-tools-for-creative-content</guid>
                    </item>
				                    <item>
                        <title>New SMRP soundtrack strikes again</title>
                        <link>https://staging.midi.org/community/creating-with-midi/new-smrp-soundtrack-strikes-again</link>
                        <pubDate>Mon, 01 Sep 2025 04:26:11 +0000</pubDate>
                        <description><![CDATA[Haha, well, as I&#039;ve mentioned before, every single soundtrack I start working on for the SNES MIDI Remaster Project throws some kind of thing at me that hasn&#039;t been present in any of the oth...]]></description>
                        <content:encoded><![CDATA[<p>Haha, well, as I've mentioned before, every single soundtrack I start working on for the SNES MIDI Remaster Project throws some kind of thing at me that hasn't been present in any of the other soundtracks.  So, once again, I am adding more new features to MIDI-MIS to compensate.</p>
<p>The current soundtrack I am working on, Battletoads in Battlemaniacs, does something strange yet rather clever.  The SNES has 8 sound channels, and each can only play a single sound at a time.  In all other games I've worked on thus far, each instrument is placed on a few channels, and when one instrument is done with its part, it might switch over to a different one.  So one channel may end up with various instruments, and sometimes percussion mixed in.  Generally percussion ends up mostly on a single channel with occasional jump over to another during the more percussion heavy sections of a song.</p>
<p>Well, THIS soundtrack uses EVERY channel, for everything, one note at a time.  So every instrument and every percussion plays across all 8 channels, wherever there is a free spot that is not currently playing a sound.  So sequential notes for, let's say, bass guitar, might play on 1, 2, 3, 4, 5, 6, 7, 8, 2, 5, 6, 8, 1, 2, 4, 5</p>
<p>Quite an interesting way to do it, which eliminates the need for cutting a lot of notes short as they might have to do if using only 1 or 2 channels.</p>
<p>HOWEVER, what this means for me in converting them to MIDI, is that now all percussion ALSO spans all 8 channels, and so I need to have all percussion mapped on to channels 9-16 in the MIDI files.  For all percussion.  This means they all share channels, where in all the previous soundtracks I've covered I was able to isolate each percussion to a few channels each, so I could use pitch bends to replicate the percussion note changes present in the original music, that are not possible in MIDI otherwise.</p>
<p>Now that all my percussion is layered per channel, I found that pitch bending one percussion instrument was inadvertently affecting the others.  I had tried simply merging all of each percussion on to a single channel instead, but there are tons of volume commands carried over from the original 8 channels that were then also all stacked on top of each other, and the percussion volumes were incorrectly fluctuating all over with the rhythms.  So I had to keep them each spread out over channels 9-16.  I've recently added in assorted extra pitch bend manipulation functionality to MIDI-MIS, so I just (fingers crossed) finished adding in yet ANOTHER bit to force a pitch bend command to happen before every percussion note, so now if the pitch bend is adjusted previously, it'll be set back to what it should be when the next note on a different instrument plays.</p>
<p>So far, so good &#x1f600;  Hopefully no more surprises with this one.  And on the plus side, having the instruments playing across all channels may actually be keeping me from experiencing many of the other bizarre issues I saw with other soundtracks, with sequential notes creating conflicting MIDI data &#x1f929; </p>]]></content:encoded>
						                            <category domain="https://staging.midi.org/community/creating-with-midi">Creating with MIDI</category>                        <dc:creator>Jason</dc:creator>
                        <guid isPermaLink="true">https://staging.midi.org/community/creating-with-midi/new-smrp-soundtrack-strikes-again</guid>
                    </item>
							        </channel>
        </rss>
		